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#1
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Original game: When you first get to a save point to save it, then you reload the game, it takes you to the world map.
ROM: (Using CycloDS Evolution) When you first get to a save point to save it, then after reloading the game, the save data is there but when you click on it, it skips the 3rd menu screen and goes to the intro cut scene as if you're starting a new game. Here's an illustration of what it does when you load your save for this game in NO$GBA or have the original cartridge: ![]() ![]() ![]() ![]() Here's an illustration of what it does when you load your save for this game in CycloDS Evolution: ![]() ![]() ![]() Hopefully the Cyclops team can fix this. Last edited by leiger; 14th December 2009 at 02:34 AM. Reason: Edited to take up less space |
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#2
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Hopefully they do.
Just wondering how you made those screenshots? The NO$GBA ones I can understand, but how did you record the screen when using the CycloDS? And a suggestion: Try using Real Time Save in the meantime. To enable it, hold SELECT while starting the game from the CycloDS menu.
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CycloDS Revolution | Forum Rules | Report CycloDS Bug | CycloDS Compatibility NDS lite (Jet Black) FW v5 | CycloDS Evo (Black) HW 1.1 | Transcend 8GB µSDHC Class 6 | EzFlash V 3in1+ (Black) Recent skins: • Assassin's Creed II • Windows 7 • Ace Attorney: Miles Edgeworth Last edited by leiger; 14th December 2009 at 02:49 AM. |
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